On-chain games can’t “just roll a die.” Every node must reach the same result, which conflicts with the idea of unpredictability. Getting randomness wrong creates edge cases, exploit windows, or outright bias—unacceptable for casino-grade play. What “random” means on a blockchain Randomness has three jobs: unpredictability before the spin, unbiasability during the spin, and verifiability… Continue reading RNG on Chain: Oracles, VRF, and Why Randomness Is Hard